Prepare For the Ride of Your Life as Hasbro Interactive Reveals RollerCoaster Tycoon CD-ROM
BEVERLY, Mass., Nov. 10 /PRNewswire/ -- Hang onto your hats, pleasure seekers, as Hasbro Interactive is about to throw open the doors of an all-new attraction. RollerCoaster Tycoon, which will be released next year, invites its players to design, build and manage the roller coasters and amusement parks of their dreams.
Created and programmed by the highly-rated game designer Chris Sawyer (Transport Tycoon), RollerCoaster Tycoon is a fully-featured amusement park simulation which concentrates heavily on the fascinating and complex skill of roller coaster design.
"When RollerCoaster Tycoon was first presented to us by Chris we knew we had to have it!" says Barry Jafrato, Senior Vice President of Global Business Development at Hasbro Interactive. "It fulfilled all our fantasies -- the combination of building the biggest, fastest roller coaster rides on Earth, together with great, long-lasting game play."
"RollerCoaster Tycoon has great potential to be a huge hit with hard core and casual gamers," added John Hurlbut, Vice President of Marketing at Hasbro Interactive. "The theme park setting, intuitive interface and endless game play possibilities will delight players of all ages."
RollerCoaster Tycoon's advanced construction engine allows for the creation of smooth and natural-looking roller coasters, with accurately simulated motion dynamics for the trains and cars. To add variety and depth, the game also incorporates many different types of roller coaster, including inverted, suspended and bobsled rides, each of which has its own unique restrictions and possibilities.
Special track features, including vertical loops, corkscrews and in-line twists, allow experienced users to recreate virtually any real-life roller coaster. And, because any real roller coaster design can be improved by the careful positioning of trees, buildings, and other items of 'themeing',
RollerCoaster Tycoon also includes a variety of scenery elements. Once the player has combined a selection of these elements to create a working ride, he or she can then open it up to virtual visitors. This discerning public not only inspects and chooses which attractions to enjoy, it's also quick to let its thoughts be known. The challenge, therefore, is not only to invent an amusement part which is fun enough to keep visitors coming back for more, but one which is also profitable and can grow.
"In creating RollerCoaster Tycoon, my intention was to satisfy my own desire to be able to design and build massive working rides," says Chris Sawyer. "I'm very pleased to say that the end result does just that. For me, the pleasure in playing RollerCoaster Tycoon comes from constructing an amazing amusement park, making sure the rides work and then seeing their effect on a virtual audience."
In addition to the player's custom-built attractions, RollerCoaster Tycoon also incorporates other non-roller coaster rides, shops and stalls. Players can therefore place their own constructions into the context of a fully- working and populated amusement park -- eventually progressing from simple constructions through to monster roller coasters which wind through mountain tops and valleys and plunge through tunnels.
RollerCoaster Tycoon will be published under the MicroProse brand name for Hasbro Interactive on PC CD-ROM in 1999.
Hasbro Interactive, Inc. is a leading all-family interactive games publisher, formed in 1995 to bring to life on the computer the deep library of toy and board games of parent company, Hasbro, Inc. (Amex: HAS - news).
SOURCE: Hasbro Interactive
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